Rimfarers — press kit
Everything you need to write about Rimfarers: facts, descriptions, screenshots, logos and art. All materials may be used in articles, videos and streams about the game.
Short description
A classic turn-based space RPG. Trade between the worlds of five races, fight pirates, take sides in their wars, play text quests with dozens of branches — and prepare for the Silence creeping in from the edge of the galaxy.
Description
You are the captain of a small ship in a vast, living galaxy. Nobody is waiting for a hero: traders haul cargo on their own business, pirates hunt the weak, nations go to war and make peace, and market prices shift with harvests, plagues and battles. Start as a trader, mercenary, pirate or explorer — and become whoever you want.
Key features
- A living economy. Every planet produces and consumes. Prices follow stock, events and wars.
- Five races and the Frontier. Terrans, Aelites, Kzarr, Gromms and Virren — each with its own laws, ships and temper.
- Wars and alliances. Races sign treaties, declare war and seize planets. Your side will be remembered.
- 20+ text quests. A caravan lost in the desert, a poisoner at a reception, the mad AI of a lighthouse.
- Turn-based combat. Lasers, missiles, plasma and railguns, shields, armor and ECM jammers.
- A common enemy. After a few chapters the Silence arrives from the rim. The races must unite.
About the project
Rimfarers is the first game of Khinkali Games, a small independent studio from Georgia. It grew out of love for the classic Space Rangers: an open galaxy where you are just one of many captains, with a living economy, wars between races and branching text adventures. Some art, sound and text were made with the help of generative AI tools and then edited by the developer; no generative AI runs during gameplay.
Screenshots (1920×1080)
Key art and capsules
Logos
khinkali_games_logo.png
rimfarers_logo_en.png
rimfarers_logo_ru.pngPress contact
Review keys, interviews and anything else — write to khinkaligames@proton.me · Discord